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Monday, August 11, 2008

Mesh Trangulation v7 »

Adding draggable buttons to the mesh triangulation v6 and we get a fully skew-able image.

Sunday, August 10, 2008

Mesh Trangulation v6 »

This experiment is an extension of the mesh triangulation v4, This improves on the sharpness and detail and removes the image stretching by adding more triangle to the bitmap.  A drawback is that this increases the amount of matrix calculations....

Thursday, August 07, 2008

Mesh Trangulation v5: image distortion »

This experiment is an extension of the mesh triangulation v4. I added a few dots (you can drag them to distort the bitmap) at the 4 corners of the bitmap, The bitmap skew is a transformation matrix. applied to the top and bottom triangles.  Each...

Monday, August 04, 2008

Mesh Trangulation v4 »

This experiment is an extension of the mesh triangulation v0 post. I added a few dot objects (you won't see them, they are only variables) at the 4 corners of the bitmap and moved them around a few pixels in order to create a skew.  The bitmap...

Friday, August 01, 2008

Mesh Trangulation v3 »

Bitmap distortion is not always about triangulation. I had used the chop the image long rectangles technique, and then there was the bitmapData skew to create the I-Tunes cover flow experiment. Triangulation on the other hand, is something that enables...

Wednesday, July 30, 2008

Mesh Trangulation v2 »

Looking back at an older post I will simplify the process mostly on relying on the grid. Finally triangulation is made out of taking small rectangles and dividing them up into triangles.  The goal of this post is to draw rectangles using the drawing...

Monday, July 28, 2008

Mesh Trangulation v1 »

Looking into triangulating a rectangular bitmap, I quickly ran into complexity .  I am trying to accomplish image distortion by cutting our bitmaps into thin triangular slices. Each triangle is dawn using the drawing API and the corresponding...

Saturday, July 26, 2008

Mesh Trangulation v0 »

Triangulation is the division of a surface or plane polygon into a set of triangles, usually with the restriction that each triangle side is entirely shared by two adjacent triangles. I have dealt with the topic distorting bitmaps before which lead...