This experiment automatically generates an array for each point containing the pull specifics to the neighboring points. It can now create kinematics drag-able chains of any number of points. Bellow is the auto generating function...
Tuesday, February 26, 2008
Monday, February 25, 2008
A time honored job in computing is to take something recondite and esotheric then making it simple and widely accessible. In order to achieve my goal of creating kinematic chains I decided to abstract the last experiment. This way I can create...
Wednesday, February 20, 2008
To yesterdays IK experiment, I added a fourth point to create a longer kinematic chain. What I find cool about multiplying and adding duplicate elements to an existing experiment is that through the multiplication of elements, one can see...
Tuesday, February 19, 2008
The inspiration for the next experiment came mostly from Andries Odendaal's experiments in inverse kinematics, notably IK puppet v1. This might be maybe not the easiest way to look at the subject, Keith Peters had a few simple workarounds in...
Monday, February 11, 2008
Every so often I need to rewrite some of my old script in AS3. This was the case with the extremely popular 3D zoom experiment I had posted more than a year ago. With the AS3 conversion comes more control and faster rendering enabling me...
Monday, February 04, 2008
I was revisiting some old concepts and stumbled onto the Law of Cosines. The equation is mostly used for creating IK (Invers Kinematics). The Law of Cosines states that with one angle and the sides that make it, you can find the third...
