This is based off the grid 101 v3 mouse reaction post and simply puts it in 3d. The effect is eye candy.
Wednesday, November 29, 2006
using the z slider physics code, we can now take our 2D grid and place it in a 3D world. Each grid cel gets a random z coordinate assigned and given the the camera objects coordinates, places itself within the 3D space. This creates the...
Tuesday, November 28, 2006
Looking at physical forces I wanted to give a simple solution to getting clips to react to mouse movement by growing and shrinking as the mouse gets closer. Proximity and repulsion is detection is what we need and we acheive this by getting each...
Monday, November 27, 2006
In my last post I wrote about creating grids in flash and I mentioned that it could be usefull for equalizing music. This post is still a long way from an equaliser but here is teh basic principle. You create your grid and get each cel...
Saturday, November 25, 2006
To all those who attended my lecture at FITC New Media road show in Winnipeg, Canada here are the presentation files. Dont forget to download the free slidebarr and knob components from the site. I dont like bloging about my personal life much but...
Tuesday, November 21, 2006
The basic of all of the next number of post will reside on understanding how to construct grids in flash. Often neglected this small parcel of knowledge can be used on numerous occasions, especially when dealing with patterning backgrounds, music equaliser...
Monday, November 20, 2006
I will be lecturing at this years FITC new media road show in Winnipeg, Canada. I know the conference will be extremely well organised and full of amazing lectures and pannels. Mine is on Saturday at 9h15 Steering Arcs...
Friday, November 17, 2006
This post creates a tweening equations through a 10 control point bezier curves. We create a camera object and compute its 3D z positions by assigning the bezier follow (blue) clips x position along the bezier curve . This movement analysis is ...
Thursday, November 16, 2006
A versatile method to change tweening equations on the fly. this series is dedicated to creating tweening equations through bezier curves. We create a camera object and compute its x positions assigning the bezier follow (blue) clips x...
Wednesday, November 15, 2006
In the last two posts (1,2) I created bezier curves and assigned the traveling clips x position to my 3D camera. This created a versatile method to change tweening equations on the fly. By moving the bezier control point, we could simulate...
Monday, November 13, 2006
This movement analysis is derived form my previously posted z slider physics. The tweening equations is created through the users manipulation of the bezier curves. We create a 3D camera object and compute its z positions assigning ...
This series is dedicated to creating tweening equations through bezier curves. We create a camera object and compute its positions assigning the bezier follo (blue) clips x position along the bezier curve . This movement analysis...
Wednesday, November 08, 2006
So here it is, you can now control a 3D camera using curved bezier paths...and you can drag the contol and anchor points and shift movement on the fly. Different from the last post is the formula to move these anchor points in 3D space. Draging and...
Tuesday, November 07, 2006
This realative movement recreates the trajectory a camera traveling along the x|y|z axis following preset curves. So here I am controling a 3D camera using curved bezier paths...impressive. Using the formula's I developed in towardsX, towardsY...
Monday, November 06, 2006
Wanting to control a 3D camera using preset curved paths, I reworked my follow path physics script and decided to add to it the z axis in order to create interesting movements simulating panning animations. Understand the physics behind bezier...
Friday, November 03, 2006
The text reads "welcome to reflektions.com" and is elegantly rotating around a z axis. This post uses similar mathematics as for the 3d rotation menu v7 post except for the linkage MovieClip that has been replaced by a dynamic textFeild...
Thursday, November 02, 2006
This elegant smooth effect is what you get when you use steradians to calculate the rotation of the clip in 3D space. The mouse cursor x position will rotate left or righ and the code here is the same as for the steradians v6 post except for...
Wednesday, November 01, 2006
Making the las stradian rotation incorporate multiple clips. I added the numClip variable to assign the number of clips and the angleIncrement variable that splits the clips insto even increments in our 360 degree pie. Teh rest of the code...
